Data Binding For Unity: The Package that helps you with the easy way of binding
Overview
One-Way MVVM style data binding for unity. Simple data binding system which enables one-way data-binding from observable model data to view model components.
You all are aware of the term MVVM, right? If not then don't worry I am here to help you. First The MVVM is called a Model View View Model structural design pattern. It also helps with binding the data. MVVM pattern is most used in developing apps and websites but what about games? I have created a small package that you can use in your project. It helps a lot when your project has more UI screens and also when they are dependent on the API callbacks.
Topics
- Introduction to the MVVM pattern
- How to import the package
- Getting Started
- Usage
1. Introduction to the MVVM pattern
Models: It contains data, for example, classes and structs.
Views: Show visual elements and controls on the UI, They are mainly subclasses of MainViews.
View Models: They provide channels that transform model information into values that can be displayed on views. They are usually classes.
This pattern is also familiar with Model View Controller. But In MVVM the model view controller hides that role.
2. How to import the package
3. Getting Started
3. Usage
Conclusion
I hope this blog proved to be useful!! At least up to an extent where the user understands its functioning and its purpose.
Try for yourself. You can show your creativity too on any medium. At last, just wanna say that if you liked the blog & its content, do share it among your network.
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